Showing posts with label Guide. Show all posts
Thursday, March 28, 2013
Basic pixel art tutorial for creative Minecraft
Posted by
Amazing People,
on
11:28 AM
Apparently pixel art is popular again, especially with recent sandbox games like Mojang's infamous indie game Minecraft. If you're reading this article, chances are you like pixel art and would like to build something amazing in creative mode on Minecraft. Thought I'd make a little basic tutorial to get you started with creating your own custom design. Copying other pixel template designs is all well and good but its always good idea to be original to stand out from the crowd.
Hope this helps you, enjoy and have fun, see you soon.
This tutorial will not teach you how to draw nor how to come up with creative ideas, but will show you how to get started.
There are millions of players who play Minecraft and chances are if there's a pixel art template out there then it's been created. So rather than just trying to build something in Minecraft let's start by designing our template with pixel image software. Fire up your favourite app of choice, there are lots to choose from if you don't have one. For example; http://makepixelart.com/free/ or just Google pixel art creator, you don't have one to use this type of software, Photoshop or Gimp will do just fine.
There are millions of players who play Minecraft and chances are if there's a pixel art template out there then it's been created. So rather than just trying to build something in Minecraft let's start by designing our template with pixel image software. Fire up your favourite app of choice, there are lots to choose from if you don't have one. For example; http://makepixelart.com/free/ or just Google pixel art creator, you don't have one to use this type of software, Photoshop or Gimp will do just fine.
Step 1; The Outline
Ok so you have an idea. Start by doing a black outline, I'm using 20x20 pixel image. Note: be sure to keep your image symmetrical. If your start with a black outline no amount of polishing will save you.
Fill in the outline with basic colours making sure the colours are bright and vivid enough but keep in mind the available Minecraft blocks.| Pixel art outline tutouial |
Step 2; Basic Colour
| Pixel art basic colour tutouial |
Step 3; Shadows & texture
For each basic colour pick a darker or lighter version for shadowing and texturing. Try to image a directed light source.
| Pixel art basic colour shadow tutouial |
Step 4; Coloured outline
To finish up colour the black outline keeping in mind the light source. Normally light on top and darker the lower you go but keep it darker than the base colour.
| Pixel art basic outline colour tutouial |
Actual size of pixel template
| Minecraft Steve |
Now we have our pixel art template we can finally fire up Minecraft. Carefully pick the Minecraft blocks that suet your template colours. Now just build away.
| Minecraft in game pixel art building |
Tuesday, March 5, 2013
Captain America pixel art templates
Posted by
Amazing People,
on
9:00 AM
Captain America comic collection, Minecraft building ideas. Simple 2D creative building template ideas for use in sandbox games like Minecraft.
As always the helpful grid system is provided, it will show you each block placement.
This post will be updated from time to time so be sure to check back soon for more Captain America templates.
| Captain America pixel art idea |
![]() |
| Captain America building idea |
| Captain America pixel art numbered grid system |
| Captain America creative inspiration grid system |
Wednesday, February 13, 2013
How to Build A Minecraft Character
Posted by
Amazing People,
on
8:28 AM
Here is how to build a Minecraft
character, In this how to guide you can find the dimensions needed to do the default character (Steve) or your own skin with Minecraft's specification.
To start you'll need to know the dimensions of your character, lets use each pixel as one Minecraft block, the image below will show you the block measurement needed.
![]() |
| Steve block Spec |
The image below show's the frame work needed for our character, I did the frame with black and white blocks so it's easy to count the pixel/blocks.
![]() |
| Pixel block frame |
![]() |
| Reference & game window |
Monday, November 5, 2012
Dwarf Fortress Tutorial (Video Series)
Posted by
Amazing People,
on
10:42 PM
Beginner's Guide to Dwarf Fortress [DF2012]: Step-by-step tutorial series on how to get started in the Fortress Mode, how to build your first fortress and how to help your dwarves survive.
This Dwarf Fortress video tutorial series follows along as I build an example fortress, showing what to do and how to do it. The series is meant for new Dwarf Fortress players, but I hope it'll be useful for all DF players, new and experienced alike.
I recommend using these video tutorials in conjunction with the Dwarf Fortress Wiki. You'll learn the basics through the videos and can follow along, and then find additional information from the wiki.
PLAYLIST (all videos in this tutorial series): Dwarf Fortress Video Tutorial [DF2012]
DOWNLOAD the tutorial fortress http://dffd.wimbli.com/file.php?id=6891
Dwarf Fortress Tutorial, Part 1: Downloading and Installing (Lazy Newb Pack). How to Get and Install Dwarf Fortress (DF/tutorial)
Playlist (all videos):
Watch on YouTube: Dwarf Fortress Tutorial 2012
Game: DWARF FORTRESS - free & awesome
Game version: 0.34.11 (DF2012)
Graphics package: Phoebus' Graphic Set 0.34.11v00
Installation package: Lazy Newb Pack. See the Part 1 of this tutorial series for the Download and Installation Guide.
Other Utilities: splintermind-attributes is a Dwarf Therapist clone that displays the exact numeric attributes of the dwarves.
DF2012:Installation (Dwarf Fortress Wiki)
DF2012:Quickstart guide (Dwarf Fortress Wiki)
DF2012:Dwarf fortress mode (reference, e.g. controls)
This Dwarf Fortress video tutorial series follows along as I build an example fortress, showing what to do and how to do it. The series is meant for new Dwarf Fortress players, but I hope it'll be useful for all DF players, new and experienced alike.
I recommend using these video tutorials in conjunction with the Dwarf Fortress Wiki. You'll learn the basics through the videos and can follow along, and then find additional information from the wiki.
PLAYLIST (all videos in this tutorial series): Dwarf Fortress Video Tutorial [DF2012]
DOWNLOAD the tutorial fortress http://dffd.wimbli.com/file.php?id=6891
How to Install Dwarf Fortress
Dwarf Fortress Tutorial, Part 1: Downloading and Installing (Lazy Newb Pack). How to Get and Install Dwarf Fortress (DF/tutorial)
Dwarf Fortress Video Tutorial
Playlist (all videos):
Watch on YouTube: Dwarf Fortress Tutorial 2012
LINKS AND REFERENCES
Game: DWARF FORTRESS - free & awesome
Game version: 0.34.11 (DF2012)
Graphics package: Phoebus' Graphic Set 0.34.11v00
Installation package: Lazy Newb Pack. See the Part 1 of this tutorial series for the Download and Installation Guide.
Other Utilities: splintermind-attributes is a Dwarf Therapist clone that displays the exact numeric attributes of the dwarves.
DF2012:Installation (Dwarf Fortress Wiki)
DF2012:Quickstart guide (Dwarf Fortress Wiki)
DF2012:Dwarf fortress mode (reference, e.g. controls)
Friday, September 7, 2012
Zemalf's Embark Profile (Dwarf Fortress Tutorial)
Posted by
Amazing People,
on
2:21 PM
Here's my embark profile used in my Dwarf Fortress Tutorial series.
Copy the text below to the end of embark_profiles.txt in \data\init\ of your Dwarf Fortress profile (text after [PROFILE] and up to, but not including the '###')
Or get it here: http://pastebin.com/KEq7ABy6 if the syntax below goes crazy.
### (don't copy this anymore)
Remember that the dwarven civilization you chose might not have all the same items. If you're missing meats, just pick any 2P meats you find to get up to 50 again and the same thing for milk.
I recommend setting the dwarf starting skills based on the dwarf attributes, but if you're a new player, just go with it.
To make things easier, use the awesome Dwarf Therapist clone: splintermind-attributes - if you like Dwarf Therapist, you will *LOVE* this one. splintermind-attributes is able to connect to DF during embark profile setting (unlike "normal" Dwarf Therapist), seeing the exact numeric values of the attributes (again, something DT cannot) + it has automatic "ranking" based on configurable roles (with default ones good to go based on the Attributes page of the Wiki).
Copy the text below to the end of embark_profiles.txt in \data\init\ of your Dwarf Fortress profile (text after [PROFILE] and up to, but not including the '###')
Or get it here: http://pastebin.com/KEq7ABy6 if the syntax below goes crazy.
[PROFILE]
[TITLE:ZEMALFS TUT(Miner - Woodcut - Mason - Carpntr/Doc - Mech/Broker - 2Farm)]
[SKILL:1:MECHANICS:5]
[SKILL:1:PERSUASION:1]
[SKILL:1:NEGOTIATION:1]
[SKILL:1:JUDGING_INTENT:1]
[SKILL:1:APPRAISAL:2]
[SKILL:2:MINING:5]
[SKILL:2:FORGE_WEAPON:5]
[SKILL:3:BREWING:5]
[SKILL:3:PLANT:5]
[SKILL:4:COOK:5]
[SKILL:4:PLANT:5]
[SKILL:5:WOODCUTTING:5]
[SKILL:5:FORGE_ARMOR:5]
[SKILL:6:CARPENTRY:4]
[SKILL:6:DRESS_WOUNDS:1]
[SKILL:6:DIAGNOSE:2]
[SKILL:6:SURGERY:1]
[SKILL:6:SET_BONE:1]
[SKILL:6:SUTURE:1]
[SKILL:7:MASONRY:5]
[SKILL:7:DESIGNBUILDING:5]
[ITEM:2:WEAPON:ITEM_WEAPON_PICK:INORGANIC:COPPER]
[ITEM:1:WEAPON:ITEM_WEAPON_AXE_BATTLE:INORGANIC:COPPER]
[ITEM:1:WEAPON:ITEM_WEAPON_CROSSBOW:INORGANIC:COPPER]
[ITEM:10:AMMO:ITEM_AMMO_BOLTS:INORGANIC:COPPER]
[ITEM:1:QUIVER:NONE:CREATURE_MAT:COW:LEATHER]
[ITEM:1:DRINK:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK]
[ITEM:6:DRINK:NONE:PLANT_MAT:GRASS_TAIL_PIG:DRINK]
[ITEM:6:DRINK:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:DRINK]
[ITEM:6:DRINK:NONE:PLANT_MAT:POD_SWEET:DRINK]
[ITEM:11:PLANT:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL]
[ITEM:10:SEEDS:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:SEED]
[ITEM:10:SEEDS:NONE:PLANT_MAT:GRASS_TAIL_PIG:SEED]
[ITEM:10:SEEDS:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:SEED]
[ITEM:10:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED]
[ITEM:10:SEEDS:NONE:PLANT_MAT:BUSH_QUARRY:SEED]
[ITEM:5:SEEDS:NONE:PLANT_MAT:MUSHROOM_CUP_DIMPLE:SEED]
[ITEM:9:WOOD:NONE:PLANT_MAT:TOWER_CAP:WOOD]
[ITEM:1:ANVIL:NONE:INORGANIC:IRON]
[ITEM:2:BOULDER:NONE:INORGANIC:MAGNETITE]
[ITEM:2:BOULDER:NONE:INORGANIC:LIMESTONE]
[ITEM:3:BOULDER:NONE:INORGANIC:MICROCLINE]
[ITEM:5:THREAD:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
[ITEM:5:POWDER_MISC:NONE:INORGANIC:PLASTER]
[ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_TAN]
[ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_YELLOW]
[ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_WHITE]
[ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_BLACK]
[ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_RED]
[ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:KANGAROO:MILK]
[ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:HORSE:MILK]
[ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:DONKEY:MILK]
[ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:COW:MILK]
[ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:SHEEP:MILK]
[ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:PIG:MILK]
[ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:GOAT:MILK]
[ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:WATER_BUFFALO:MILK]
[ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:REINDEER:MILK]
[ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:YAK:MILK]
[ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:LLAMA:MILK]
[ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:ALPACA:MILK]
[ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:CAMEL_2_HUMP:MILK]
[ITEM:1:MEAT:NONE:CREATURE_MAT:HARE:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:HORSE:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:CHINCHILLA:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:GOAT_MOUNTAIN:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:POND_GRABBER:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:COW:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:SHEEP:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:PIG:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:GOAT:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_CHICKEN:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:CAVY:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_DUCK:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:WATER_BUFFALO:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:REINDEER:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_GOOSE:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:YAK:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:LLAMA:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:ALPACA:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_GUINEAFOWL:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_PEAFOWL_BLUE:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_TURKEY:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:RABBIT:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:RACCOON:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:COATI:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:KINGSNAKE:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:WILD_BOAR:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:CHIPMUNK:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:KOALA:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:RAT:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:CAMEL_2_HUMP:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:DEER:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:MOOSE:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:FOX:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:LIZARD:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:WOMBAT:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:KANGAROO:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:BADGER:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:WEASEL:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:SKUNK:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:HEDGEHOG:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_KESTREL:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_EMU:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_OWL_BARN:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_RAVEN:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_CROW:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_FALCON_PEREGRINE:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:TOAD:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:DONKEY:MUSCLE]
[ITEM:1:FISH:NONE:LOBSTER_CAVE:FEMALE]
[ITEM:1:FISH:NONE:FISH_CAVE:FEMALE]
[ITEM:1:FISH:NONE:POND_TURTLE:MALE]
[ITEM:1:FISH:NONE:FISH_LUNGFISH:MALE]
[PET:1:DOG:FEMALE:STANDARD]
[PET:1:DOG:FEMALE:TRAINED_HUNTER]
[PET:1:DOG:MALE:STANDARD]
[PET:2:CAT:FEMALE:STANDARD]
[PET:1:CAT:MALE:STANDARD]
[PET:7:BIRD_TURKEY:FEMALE:STANDARD]
[PET:2:BIRD_TURKEY:MALE:STANDARD]
### (don't copy this anymore)
Remember that the dwarven civilization you chose might not have all the same items. If you're missing meats, just pick any 2P meats you find to get up to 50 again and the same thing for milk.
I recommend setting the dwarf starting skills based on the dwarf attributes, but if you're a new player, just go with it.
To make things easier, use the awesome Dwarf Therapist clone: splintermind-attributes - if you like Dwarf Therapist, you will *LOVE* this one. splintermind-attributes is able to connect to DF during embark profile setting (unlike "normal" Dwarf Therapist), seeing the exact numeric values of the attributes (again, something DT cannot) + it has automatic "ranking" based on configurable roles (with default ones good to go based on the Attributes page of the Wiki).
Wednesday, August 8, 2012
Mount & Blade with Fire & Sword Trading Guide
Posted by
Amazing People,
on
7:15 AM
Trade guide for Mount & Blade with Fire & Sword: Rough prices I used on my "Mount & Trade" videos of my let's play Mount & Blade with Fire & Sword. The threshold prices are not perfect, but they work fine: I made 50000 in an hour with trade-skill 3 on my level 2 character.
You can make all the money you need from the battles, looting, selling the loot, and eventually the taxes when you get fiefs. However, trading is a good way to make money early on, to hire initial army and gear. And this guide should help you, if you've never done trading before.
Trading in Mount & Blade is simple, you buy low and sell high. The economy is dynamic, the prices change over time based on supply and demand. Different locations, the towns and the fortresses, produce and use different kind of goods.
Buy if you see a trade item for less than below.
Sell if you get a price higher than below.
You get the idea.
"BUY <" (and "B <") means "buy for less than"
"SELL >" (and "S >") means "sell for more than"
Use these as guideline to get started, not as strict rules. So feel free to pay a little more than in the list, and feel free to sell as long as you get more money than you paid for.
Also note that you can at times find some goods at extremely low price and similarly, you can sometimes be able to sell the goods for much higher price than the threshold.
If you want to see how the prices work in action, check the videos below (2 x 30 minutes of trading for over 50000 thalers / h).
Buy wherever you are and get a good price. Sell where you can get a good price as you continue your route. Going counter-clockwise around the land seems to work OK.
Powder should always be sold to fortresses, the prices can go as high as 1000 and above. Thus, buy powder from towns, sell in cities.
While traveling between towns and fortresses, visit the villages as well. Villages pay well well for certain goods, but they don't have much money. If you find cheap food in village, buy'em and sell high in the next fortress.
If you're new to the game, use the "assess prices" for starters to get a hang of things where to sell, etc. And if your character doesn't have Trade skill, get Ingri to join you.
If you see a lot of same items for cheap (e.g. 15 iron) and you have a decently sized army (to protect caravan from bandits/enemies), you can send (and escort) a caravan.
Use the Assess Prices in the marketplace to see where you get the best price (write it down if you think you won't remember).
Go talk to the Mayor. Talk about Trade. Say that you want to send a caravan. You'll choose what caravan (e.g. Iron if that's what you're hauling) and then the place the caravan will go.
If/when you escort the caravan, 2 guards is enough. Then just accompany the caravan and keep bandits away until caravan arrives in destination.
If you find yourself using caravans a lot, invest in the trade permit, which costs 2500 thalers. With that you don't need to pay the 5% tax for the caravan.
As soon as you get an extra 10000 or more, go to a town (choose one friendly to you, or better yet, one you own), go to Town Square, Merchant's Guild and put most of the money there. Money will grow 14% interest (20% if you control the town or have good enough relations with the town) every week without you doing anything.
If you don't like trading (buying low, selling high), just keep on fighting and conquering, sell the loot and put excess money in the Merchant's Guilds.
Mount & Trade (wF&S)
Mount & Trade II (wF&S)
Click here for more Mount & Blade with Fire & Sword videos.
How to make money in Mount & Blade with Fire & Sword
You can make all the money you need from the battles, looting, selling the loot, and eventually the taxes when you get fiefs. However, trading is a good way to make money early on, to hire initial army and gear. And this guide should help you, if you've never done trading before.
Trading in Mount & Blade is simple, you buy low and sell high. The economy is dynamic, the prices change over time based on supply and demand. Different locations, the towns and the fortresses, produce and use different kind of goods.
Mount & Blade with Fire & Sword Trade Guide: Prices
Buy if you see a trade item for less than below.
Sell if you get a price higher than below.
You get the idea.
"BUY <" (and "B <") means "buy for less than"
"SELL >" (and "S >") means "sell for more than"
Use these as guideline to get started, not as strict rules. So feel free to pay a little more than in the list, and feel free to sell as long as you get more money than you paid for.
- IRON, SALT: BUY < 150, SELL > 250
- POWDER: B < 300, S > 500
- LINEN, CLOTH, WINE: B < 150, S > 200
- LEATHERWORK, BUTTER: B < 100, S >130
- POTTERY, MEAT, FISH: B < 40, S > 70
- SPICE: B < 600, S > 800
- OIL: B < 300, S > 400
- VELVET: B < 700, S > 900
Also note that you can at times find some goods at extremely low price and similarly, you can sometimes be able to sell the goods for much higher price than the threshold.
If you want to see how the prices work in action, check the videos below (2 x 30 minutes of trading for over 50000 thalers / h).
Where to sell? Where to buy?
Buy wherever you are and get a good price. Sell where you can get a good price as you continue your route. Going counter-clockwise around the land seems to work OK.
Powder should always be sold to fortresses, the prices can go as high as 1000 and above. Thus, buy powder from towns, sell in cities.
While traveling between towns and fortresses, visit the villages as well. Villages pay well well for certain goods, but they don't have much money. If you find cheap food in village, buy'em and sell high in the next fortress.
If you're new to the game, use the "assess prices" for starters to get a hang of things where to sell, etc. And if your character doesn't have Trade skill, get Ingri to join you.
Using Caravans
If you see a lot of same items for cheap (e.g. 15 iron) and you have a decently sized army (to protect caravan from bandits/enemies), you can send (and escort) a caravan.
Use the Assess Prices in the marketplace to see where you get the best price (write it down if you think you won't remember).
Go talk to the Mayor. Talk about Trade. Say that you want to send a caravan. You'll choose what caravan (e.g. Iron if that's what you're hauling) and then the place the caravan will go.
If/when you escort the caravan, 2 guards is enough. Then just accompany the caravan and keep bandits away until caravan arrives in destination.
If you find yourself using caravans a lot, invest in the trade permit, which costs 2500 thalers. With that you don't need to pay the 5% tax for the caravan.
Investing / Merchant's Guild
As soon as you get an extra 10000 or more, go to a town (choose one friendly to you, or better yet, one you own), go to Town Square, Merchant's Guild and put most of the money there. Money will grow 14% interest (20% if you control the town or have good enough relations with the town) every week without you doing anything.
If you don't like trading (buying low, selling high), just keep on fighting and conquering, sell the loot and put excess money in the Merchant's Guilds.
Mount & Trade (in M&B with Fire & Sword)
Mount & Trade (wF&S)
Mount & Trade II (in M&B with Fire & Sword)
Mount & Trade II (wF&S)
Click here for more Mount & Blade with Fire & Sword videos.
Sunday, September 4, 2011
How to Beat Barrett in 60 Seconds or Less - Deus Ex Human Revolution
Posted by
Amazing People,
on
9:36 AM
To defeat Barrett:
Video Walkthrough of the Barrett Fight
Here's quick video showing how to defeat Lawrence Barrett, elite member of a secret mercenary hit squad, and get The Bull achievement.
I used over 45 minutes on the first boss battle of Deus Ex Human Revolution, trying to win the fight with guns, which I hadn't used at all before that as I was playing "stealthily", avoiding enemies by sneaking past them, or taking them down without killing them...
Anyway, after almost an hour I had to give up and I looked for help on how to win Barrett. I found an easy way, which got the job done (even that it was a bit "boring" way to win the fight), but at least I was able to continue this awesome game.
And here's a video I made to show you how to do the same...
Deus Ex Human Revolution Barrett Boss Battle Guide
Watch on YouTube (HD 720p):
How to Beat Barrett in 60 Seconds or Less - Deus Ex Human Revolution - Boss Battle I
- As soon as the battle begins, throw a EMP granade on Barrett (if you have one)
- Strafe/turn right, grab one of the gas canisters on the right
- Throw the gas canister on Barrett
- Run to the left or straight down the right side, grab the explosive barrel, throw it on Barrett
- grab next gas canister or one of the fire extinguishers, throw it at him
- run to another explosive barrel, grab it, aim, throw it on Barrett
- repeat 5-6
- (if you run out of things to throw, Barrett should be damaged enough for you to finish him with any gun)
See the video below for visuals...
Video Walkthrough of the Barrett Fight
Here's quick video showing how to defeat Lawrence Barrett, elite member of a secret mercenary hit squad, and get The Bull achievement.
I used over 45 minutes on the first boss battle of Deus Ex Human Revolution, trying to win the fight with guns, which I hadn't used at all before that as I was playing "stealthily", avoiding enemies by sneaking past them, or taking them down without killing them...
Anyway, after almost an hour I had to give up and I looked for help on how to win Barrett. I found an easy way, which got the job done (even that it was a bit "boring" way to win the fight), but at least I was able to continue this awesome game.
And here's a video I made to show you how to do the same...
Deus Ex Human Revolution Barrett Boss Battle Guide
Watch on YouTube (HD 720p):
How to Beat Barrett in 60 Seconds or Less - Deus Ex Human Revolution - Boss Battle I
Tuesday, August 30, 2011
Deus Ex Human Revolution - Balls Achievement / Trophy (How to Shoot Hoops)
Posted by
Amazing People,
on
12:36 PM
Learn how to shoot hoops in Deus Ex Human Revolution and get the Balls achievement on PC or XBox 360, or the Balls trophy on PS3.
Deus Ex Human Revolution - How to Shoot Hoops (how to get the Balls Achievement / Balls Trophy)
Watch the video in YouTube (HD 720p): Deus Ex Human Revolution - Balls Achievement / Trophy
Deus Ex Human Revolution - How to Shoot Hoops (how to get the Balls Achievement / Balls Trophy)
Watch the video in YouTube (HD 720p): Deus Ex Human Revolution - Balls Achievement / Trophy
Sunday, June 12, 2011
The Witcher 2 Tutorial - Magic Signs and Traps - Advanced Combat Techniques
Posted by
Amazing People,
on
9:27 AM
How to use magic (the signs) and traps in The Witcher 2 combat - Tutorial on the advanced combat techniques in The Witcher 2: Assassins of Kings.
Watch this tutorial in YouTube (720p HD): The Witcher 2 Tutorial - Advanced Combat Techniques - Magic Signs and Traps
Watch the combat basics tutorial : The Witcher 2 Tutorial - Combat Basics - Striking and Parrying
In The Witcher 2, Geralt has the knowledge of signs from the beginning.
Aard � a telekinetic wave that can throw back, knock down or stun an opponent. This sign can also be used to destroy obstacles, for example crumbling walls or stacks of barrels.
Igni � fire magic, throws flames that wound opponents & make gas (from bombs) explode. Upgraded Igni sign has a chance of incinerating opponents and also has a larger area of effect.
Yrden � a magical trap placed on the ground (wounds & immobilizes opponents when triggered). The sign's basic level allows you to place 1 yrden sign on the ground (With upgrade, up to 3 yrden signs at a time).
Quen � a protective shield that lasts for 30 seconds at the sign's basic level. It is a sign that Geralt uses on himself � quen absorbs all damage directed at Geralt, and the upgraded version reflects 50% of the damage back toward to enemy. While quen is in effect, Geralt cannot regenerate vigor.
Axii � charm an opponent. When the charm is successful, the enemy becomes an ally for a short while, fighting for you.
Heliotrop � not available immediately, needs points in the magic skill tree. The Heliotrop Sign creates a temporary immobile circular force-field area around Geralt, which considerably slows down everything inside the field except himself.
Reference: Sign, The Witcher Wiki
Clawer - Wounds and causes bleeding. Damage: 30 � 55
Rage - Causes foes to attack each other.
Biter - Wounds with shrapnel. Damage: 10 � 30
Talgar Winter - Slows foes down. Damage: 20 � 30
Conflagration - Incinerates foes and detonates other traps within range. Damage: 20 � 50
Snare - Wounds and causes bleeding. Damage: 30 � 50
Harpy trap - Effective against harpies.
Kayran trap - Effective against a kayran.
Nekker trap - Effective against nekkers.
Used trap - No longer usable
Reference: TW2 Traps, The Witcher Wiki
Watch this tutorial in YouTube (720p HD): The Witcher 2 Tutorial - Advanced Combat Techniques - Magic Signs and Traps
Watch the combat basics tutorial : The Witcher 2 Tutorial - Combat Basics - Striking and Parrying
The Witcher 2 Signs & Magic
In The Witcher 2, Geralt has the knowledge of signs from the beginning.
Aard � a telekinetic wave that can throw back, knock down or stun an opponent. This sign can also be used to destroy obstacles, for example crumbling walls or stacks of barrels.
Igni � fire magic, throws flames that wound opponents & make gas (from bombs) explode. Upgraded Igni sign has a chance of incinerating opponents and also has a larger area of effect.
Yrden � a magical trap placed on the ground (wounds & immobilizes opponents when triggered). The sign's basic level allows you to place 1 yrden sign on the ground (With upgrade, up to 3 yrden signs at a time).
Quen � a protective shield that lasts for 30 seconds at the sign's basic level. It is a sign that Geralt uses on himself � quen absorbs all damage directed at Geralt, and the upgraded version reflects 50% of the damage back toward to enemy. While quen is in effect, Geralt cannot regenerate vigor.
Axii � charm an opponent. When the charm is successful, the enemy becomes an ally for a short while, fighting for you.
Heliotrop � not available immediately, needs points in the magic skill tree. The Heliotrop Sign creates a temporary immobile circular force-field area around Geralt, which considerably slows down everything inside the field except himself.
Reference: Sign, The Witcher Wiki
The Witcher 2 Traps
Clawer - Wounds and causes bleeding. Damage: 30 � 55
Rage - Causes foes to attack each other.
Biter - Wounds with shrapnel. Damage: 10 � 30
Talgar Winter - Slows foes down. Damage: 20 � 30
Conflagration - Incinerates foes and detonates other traps within range. Damage: 20 � 50
Snare - Wounds and causes bleeding. Damage: 30 � 50
Harpy trap - Effective against harpies.
Kayran trap - Effective against a kayran.
Nekker trap - Effective against nekkers.
Used trap - No longer usable
Reference: TW2 Traps, The Witcher Wiki
Saturday, June 11, 2011
The Witcher 2 Tutorial - Combat Basics
Posted by
Amazing People,
on
10:03 AM
How to strike, parry and block with a sword in The Witcher 2 - Quick tutorial on the basic sword combat in The Witcher 2: Assassins of Kings
Watch the video in YouTube (720p HD): The Witcher 2 Tutorial - Combat Basics
Watch the advanced tutorial: The Witcher 2 Tutorial - Advanced Combat Techniques - Magic Signs and Traps
Watch the video in YouTube (720p HD): The Witcher 2 Tutorial - Combat Basics
Watch the advanced tutorial: The Witcher 2 Tutorial - Advanced Combat Techniques - Magic Signs and Traps
Tuesday, April 19, 2011
Mount & Blade: Warband Trading Guide
Posted by
Amazing People,
on
11:00 PM
Trading goods is a great way to make money in Mount & Blade: Warband. In this post, you learn example price ranges and thresholds (to buy under X, to sell over Y) for the most profitable goods. You also learn an example trade route that goes around all Calradia in Warband.
(All information is for the game without any mods, as mods might change the trade/economy/map in the game. UPDATE: This information is valid for game version 1.143. It might work for newer versions too, but newer versions might change the trade routes and economy.)
You can learn all this info in game, by doing trading, using the asses good deals option in the marketplace of the towns, talking to the guild master about trade and production of the different cities, so consider the information below SPOILERS.
Also, there are a lot of trading opportunities in the game I do not list here, because these are the ones I've found working for me. Feel free to experiment and take on the opportunities you see :)
Note: I didn't come up with any of this (although I have "tested" all of this in-game). The hard work has been done by the awesome people and gamers at the Taleworlds Forums. I just put it here on my blog as it's sometimes hard to find stuff from forums.
Travel fast:
Visit the villages near the towns for cheap goods.
If you increase trading skill with one of the companions, put 2 points in it for your character to get the +1 extra.
Get some experience and levels before you start "heavy trading", as you will run into robbing attempts when entering marketplaces and you'll have a better chance dealing with the robbers if you have some combat skills (and good weaponry, it's good to have a bow/crossbow).
(optional) Do quests for the towns to improve your relations. You'll get better prices this way. To get the quests, talk to the guild master. You get experience while at it, and it's a welcome change to the trading as well. Be careful with bandit quests thou if your low level.
Here are the price ranges I use in the game.
If I see goods under the threshold I buy. And I only sell if the price is high enough.
If you need to empty inventory, any price over the buying threshold is profit, so it's OK to "dump" inventory if you know that the next cities in your route don't pay well for those goods.
BUY under X means buy when the buying price is below X
SELL over Y means sell when the selling price is over Y
If you don't have much trading skill in your party, or the economy in the towns is a bit off because of wars etc, you might not get prices as high, so do drop them by ~10% or so, e.g. SELL iron over 270, SELL salt over 250 etc.
I learned this route from Floris at Taleworlds forum, from his "after action reports". It's a complete route around Calradia, focusing on the most profitable (small) routes and most profitable goods (only buying "filler" goods in between to avoid travelling empty).
If some goods are not available or not available below threshold price, wait for a day or just move on (I usually just move on). Sell to the other merchants if the goods merchant runs out of money and the price is still high enough (the arms/armor/horse merchant).
1. Ruvar, a village near Wercheg: BUY UNDER: Salt 150
2. Wercheg: BUY UNDER: Salt 150, Hides 90 (although not too much of them)
3. Curaw: BUY UNDER: Iron 150, Tools 380, Sell: Salt 270
4. Ismarala, a village near Curaw: BUY UNDER: Iron 150
5. Fenada, a village near Sargoth: BUY UNDER: Flax 100
6. Sargoth: SELL OVER: Salt 270
7. Tihr: SELL OVER: Iron 300, Tools 450
8. Kwynn, a village near Sargoth: BUY UNDER: Flax 100
9. Sargoth: BUY UNDER: All of the Flax 100 and Linen 220, Wool 70
10. Uxkhal: SELL OVER: Hides 100, Wool 120
11. Suno: BUY UNDER: Oil 320, Wine 200
12. Shariz: BUY UNDER: Date Fruits 70, SELL OVER: Linen 350, Wine 300
13. Durquba: SELL OVER: Flax 150
14. Ahmerrad: BUY UNDER: Iron 150, Wool 70, SELL OVER: Wine 300
15. Bariyye: BUY UNDER: Date Fruit 70, Iron 150, Salt 150, Tools 380, SELL OVER: Linen 350, Wine 300, Wool 120
16. Iqbal, a village near Bariyye: BUY UNDER: Salt 150, Date Fruit 70
17. Fishara, a village near Bariyye: BUY UNDER: Salt 150, Date Fruit 70
18. Uzgha, a village near Ahmerrad: BUY UNDER: Iron 150
19. Tulga: BUY UNDER: Spice 600, Salt 150, SELL OVER: Iron 300, Date Fruits 120
20. Ahmerrad: BUY UNDER: Iron 150, SELL OVER: Spice 800
21. Durquba: SELL OVER: Spice 800
22. Jelkala: BUY UNDER: Velvet 700, Fish 30, Hides 90, SELL OVER: Iron 300, Salt 270, Tools 450
23. Veluca: BUY UNDER: Grain 30, Hides 90, SELL OVER: Fish 90, Velvet 950
24. Uxkhal: SELL OVER: Grain 50, Hides 100, Salt 270
25. Suno: BUY UNDER: Oil 320, Wine 150, SELL OVER: Grain 50, Hides 100, Salt 270
26. Praven: BUY UNDER: Wool 70, SELL OVER: Oil 450, Salt 270
27. Yalen: BUY UNDER: Wine 200, Wool 70, SELL OVER: Salt 270
28. Jelkala: BUY UNDER: Fish 30, Velvet 700
29. Shariz: BUY UNDER: Date Fruit 70, SELL OVER: Fish 100, Wine 300
30. Dhirim: BUY UNDER: Iron 150, SELL OVER: Velvet 1000
(Optional: Visit Narra and Ichamur. Sell according to thresholds.)
31. Tulga: BUY UNDER: Spice 600, SELL OVER: Iron 300, Wool 120
32. Bariyye: BUY UNDER: Iron 150, SELL OVER: Velvet 1000
33. Ahmerrad: BUY UNDER: Iron 150, Wool Cloth 200, SELL OVER: Spice 800
34. Durquba: SELL OVER: Spice 800
35. Halmar: BUY UNDER: Salt 150
36. Dhirim: BUY UNDER: Iron 150, SELL OVER: Wool Cloth 270
37. Reyvadin: SELL OVER: Iron 300
38. Khudan: SELL OVER: Iron 300
39. Rivacheg: SELL OVER: Iron 300
If you have inventory space between towns (could not get enough cheap goods), stop in villages on the route (don't go off it too much thou) and buy cheap items. Also, buy variety of food from those villages (to keep) army fed and morale high). This money will help the economy of the town as well.
IMAGE CREDIT: map modified from the original by Floris. (original)
The Warband Trade Route Video
Here's the Mount & Blade: Warband trade route on video. It's an hour long and it's a part of my let's play series, and there's some other stuff in it but trading, but it shows the whole route.
Watch HD/720p in YouTube:
Mount & Blade: Warband Let's Play E024 - Trade Route Around All Calradia
(All information is for the game without any mods, as mods might change the trade/economy/map in the game. UPDATE: This information is valid for game version 1.143. It might work for newer versions too, but newer versions might change the trade routes and economy.)
You can learn all this info in game, by doing trading, using the asses good deals option in the marketplace of the towns, talking to the guild master about trade and production of the different cities, so consider the information below SPOILERS.
Also, there are a lot of trading opportunities in the game I do not list here, because these are the ones I've found working for me. Feel free to experiment and take on the opportunities you see :)
Note: I didn't come up with any of this (although I have "tested" all of this in-game). The hard work has been done by the awesome people and gamers at the Taleworlds Forums. I just put it here on my blog as it's sometimes hard to find stuff from forums.
General Tips
Travel fast:
- give riding skill and horses to all companions,
- invest in pathfinding skill (e.g. increase the skill with one companion and have two points on your own),
- prefer cavalry over infantry (for trading journeys),
- keep the army size small (but high enough to "scare" bandits away),
- keep the morale of the army high,
- have 6 horses in your inventory (as "pack" horses) - the cheapest you can find (quality of the horse doesn't matter)
Put points to inventory management (at least 2) to have more space for goods.
If you increase trading skill with one of the companions, put 2 points in it for your character to get the +1 extra.
Get some experience and levels before you start "heavy trading", as you will run into robbing attempts when entering marketplaces and you'll have a better chance dealing with the robbers if you have some combat skills (and good weaponry, it's good to have a bow/crossbow).
(optional) Do quests for the towns to improve your relations. You'll get better prices this way. To get the quests, talk to the guild master. You get experience while at it, and it's a welcome change to the trading as well. Be careful with bandit quests thou if your low level.
Price Ranges
Here are the price ranges I use in the game.
If I see goods under the threshold I buy. And I only sell if the price is high enough.
If you need to empty inventory, any price over the buying threshold is profit, so it's OK to "dump" inventory if you know that the next cities in your route don't pay well for those goods.
BUY under X means buy when the buying price is below X
SELL over Y means sell when the selling price is over Y
Most Profitable Goods
- Iron. BUY under 150, SELL over 300
- Salt. BUY under 150, SELL over 270
- Oil. BUY under 320, SELL over 450
- Tools. BUY under 380, SELL over 450
- Velvet. BUY under 700, SELL over 950-1000
- Wine. BUY under 200, SELL over 300
- Spice. BUY under 600, SELL over 800
- Flax. BUY under 100, SELL over 150
- Linen. BUY under 220, SELL over 350
- Wool Cloth. BUY under 200, SELL over 270
"Filler" Goods
Buy these to avoid travelling empty, if the above are not available.
- Date Fruit. BUY under 70, SELL over 120
- Fish. BUY under 30, SELL over 100
- Hides. BUY under 90, SELL over 100
- Grain. BUY under 30, SELL over 50
If you don't have much trading skill in your party, or the economy in the towns is a bit off because of wars etc, you might not get prices as high, so do drop them by ~10% or so, e.g. SELL iron over 270, SELL salt over 250 etc.
For buying, avoid buying for higher than the threshold. Just move on to another city.
The Trade Route
I learned this route from Floris at Taleworlds forum, from his "after action reports". It's a complete route around Calradia, focusing on the most profitable (small) routes and most profitable goods (only buying "filler" goods in between to avoid travelling empty).
If some goods are not available or not available below threshold price, wait for a day or just move on (I usually just move on). Sell to the other merchants if the goods merchant runs out of money and the price is still high enough (the arms/armor/horse merchant).
1. Ruvar, a village near Wercheg: BUY UNDER: Salt 150
2. Wercheg: BUY UNDER: Salt 150, Hides 90 (although not too much of them)
3. Curaw: BUY UNDER: Iron 150, Tools 380, Sell: Salt 270
4. Ismarala, a village near Curaw: BUY UNDER: Iron 150
5. Fenada, a village near Sargoth: BUY UNDER: Flax 100
6. Sargoth: SELL OVER: Salt 270
7. Tihr: SELL OVER: Iron 300, Tools 450
8. Kwynn, a village near Sargoth: BUY UNDER: Flax 100
9. Sargoth: BUY UNDER: All of the Flax 100 and Linen 220, Wool 70
10. Uxkhal: SELL OVER: Hides 100, Wool 120
11. Suno: BUY UNDER: Oil 320, Wine 200
12. Shariz: BUY UNDER: Date Fruits 70, SELL OVER: Linen 350, Wine 300
13. Durquba: SELL OVER: Flax 150
14. Ahmerrad: BUY UNDER: Iron 150, Wool 70, SELL OVER: Wine 300
15. Bariyye: BUY UNDER: Date Fruit 70, Iron 150, Salt 150, Tools 380, SELL OVER: Linen 350, Wine 300, Wool 120
16. Iqbal, a village near Bariyye: BUY UNDER: Salt 150, Date Fruit 70
17. Fishara, a village near Bariyye: BUY UNDER: Salt 150, Date Fruit 70
18. Uzgha, a village near Ahmerrad: BUY UNDER: Iron 150
19. Tulga: BUY UNDER: Spice 600, Salt 150, SELL OVER: Iron 300, Date Fruits 120
20. Ahmerrad: BUY UNDER: Iron 150, SELL OVER: Spice 800
21. Durquba: SELL OVER: Spice 800
22. Jelkala: BUY UNDER: Velvet 700, Fish 30, Hides 90, SELL OVER: Iron 300, Salt 270, Tools 450
23. Veluca: BUY UNDER: Grain 30, Hides 90, SELL OVER: Fish 90, Velvet 950
24. Uxkhal: SELL OVER: Grain 50, Hides 100, Salt 270
25. Suno: BUY UNDER: Oil 320, Wine 150, SELL OVER: Grain 50, Hides 100, Salt 270
26. Praven: BUY UNDER: Wool 70, SELL OVER: Oil 450, Salt 270
27. Yalen: BUY UNDER: Wine 200, Wool 70, SELL OVER: Salt 270
28. Jelkala: BUY UNDER: Fish 30, Velvet 700
29. Shariz: BUY UNDER: Date Fruit 70, SELL OVER: Fish 100, Wine 300
30. Dhirim: BUY UNDER: Iron 150, SELL OVER: Velvet 1000
(Optional: Visit Narra and Ichamur. Sell according to thresholds.)
31. Tulga: BUY UNDER: Spice 600, SELL OVER: Iron 300, Wool 120
32. Bariyye: BUY UNDER: Iron 150, SELL OVER: Velvet 1000
33. Ahmerrad: BUY UNDER: Iron 150, Wool Cloth 200, SELL OVER: Spice 800
34. Durquba: SELL OVER: Spice 800
35. Halmar: BUY UNDER: Salt 150
36. Dhirim: BUY UNDER: Iron 150, SELL OVER: Wool Cloth 270
37. Reyvadin: SELL OVER: Iron 300
38. Khudan: SELL OVER: Iron 300
39. Rivacheg: SELL OVER: Iron 300
If you have inventory space between towns (could not get enough cheap goods), stop in villages on the route (don't go off it too much thou) and buy cheap items. Also, buy variety of food from those villages (to keep) army fed and morale high). This money will help the economy of the town as well.
![]() |
| Mount and Blade: Warband Trade Route |
IMAGE CREDIT: map modified from the original by Floris. (original)
The Warband Trade Route Video
Here's the Mount & Blade: Warband trade route on video. It's an hour long and it's a part of my let's play series, and there's some other stuff in it but trading, but it shows the whole route.
Watch HD/720p in YouTube:
Mount & Blade: Warband Let's Play E024 - Trade Route Around All Calradia
References and Links
Friday, February 18, 2011
How to get started and survive the first night in Minecraft
Posted by
Amazing People,
on
1:59 PM
In this Minecraft tutorial, you'll learn how to get started in Minecraft and what you should do in the first day.
You have about 10 minutes before the sun goes down and the darkness comes. Before that you want to build a shelter and create torches to get light.
Click here to watch the tutorial video in YouTube (HD): How to Get Started in Minecraft (Like a Pro!)
- collect wood by hitting the trees
- collect about 20 wooden blocks
- save 6 wooden blocks and turn the rest into planks
- build a workbench
- turn some planks into wooden sticks
- use the sticks and 3 planks to create a wooden pickaxe
- find a hillside and start digging yourself a simple shelter
- use the pickaxe to get stone
- use the stone to create furnace
- and use wooden planks as the fuel in the furnace to burn wooden blocks into charcoal
- turn some wooden planks into sticks
- combine the sticks with the charcoal into torches
- use the torches to light up your shelter and the surroundings
- and finally, use 6 wooden planks to create a door for your shelter and place the door from outside in for maximum security.
When the sun goes down - get in your shelter, close the door and use the nighttime to craft tools in preparation for the next day and start mining a bit.
If you liked the tutorial and want to see more, subscribe to my YouTube channel and this blog.
Tuesday, November 30, 2010
Zygor Guides 3 Revealed
Posted by
Amazing People,
on
8:34 AM
Only one week to go before the Cataclysm releases.
With the 2 new races, the whole leveling experience changed for levels from 1 to 60 and the 80 to 85 leveling, there's a lot of new content and stuff to go through, which keeps the people behind the premium leveling guides busy...
And now, just before the new expansion, Zygor Guides revealed a new 3.0 version of their in-game guide viewer.
To see for yourself what Zygor Guides 3 looks like, watch the Zygor Guides 3.0 video now:
In addition to the in-game interface tweaks, the Zygor's leveling guides as a whole, and everything else has been renewed for Cataclysm (and the patch 4.0.3 aka The Shattering onwards), including the brand new level 1-60 guides, Goblin and Worgen guides, and of course, the huge level 80 to 85 guides that'll get you to the new level cap as fast as possible.
Also, if you're returning to WoW after a break, a leveling guide like Zygor's is an awesome way to get into the groove again.
With the 2 new races, the whole leveling experience changed for levels from 1 to 60 and the 80 to 85 leveling, there's a lot of new content and stuff to go through, which keeps the people behind the premium leveling guides busy...
And now, just before the new expansion, Zygor Guides revealed a new 3.0 version of their in-game guide viewer.
To see for yourself what Zygor Guides 3 looks like, watch the Zygor Guides 3.0 video now:
In addition to the in-game interface tweaks, the Zygor's leveling guides as a whole, and everything else has been renewed for Cataclysm (and the patch 4.0.3 aka The Shattering onwards), including the brand new level 1-60 guides, Goblin and Worgen guides, and of course, the huge level 80 to 85 guides that'll get you to the new level cap as fast as possible.
Also, if you're returning to WoW after a break, a leveling guide like Zygor's is an awesome way to get into the groove again.
Saturday, November 13, 2010
Zygor Cataclysm Level 80-85 Guide
Posted by
Amazing People,
on
12:58 AM
Zygor Guides 3 for Cataclysm has been announced! The fully renewed 1-85 Cataclysm leveling guides for both Alliance and Horde (and the 80-85 update) are on sale now, so you can be ready when the Cataclysm comes out.
Zygor Guides, the best-selling World of Warcraft leveling guides for both Alliance and Horde, is getting ready for the new expansion.
The updated version 3 guides include everything about leveling from 80 to 85 and the new starter guides for the starting areas of the Goblins and the Worgen, The Lost Isles and Gilneas.
In case you are not familiar with the Zygor Guide's, check this video out:
If you can't see the video embedded above, watch it on YouTube: Zygor Guide Demo. Also, watch this video, comparing the usual leveling guides to Zygor's...
If you can't see the video embedded above, watch it on YouTube: WoW Leveling Guide Comparison.
In case your wondering why one would pay anything for a leveling guide when there's free leveling guides available...
Ask yourself who will do a better job and have all the updates ready for the new expansion on time - Someone who slaves away when there's time or someone who is well-known for premium leveling guides?
If you want to level as fast as possible, you get a premium leveling guide (with a in-game addon). If you want to explore or for someone to create and update a free guide, you wait and have fun on your own, and that's cool if you like it that way :)
Personally, I like to level as fast as possible and not waste any time running around not knowing what to do - The videos and the numbers speak for themselves, Zygor's guides are top-notch, and I'm proudly linking to them with my affiliate links, which means that if you buy'em through my links, I'll get my cut for that sale, and I'll thank you for that if you do.
The new 1-85 Leveling Guides are on sale now, as the Zygor Guides Version 3 was announced a week before the new expansion.
Zygor has all the new talents covered as well, so you'll know what to pick when others are scratching their heads and reading forums while you're laughing with your main at level 85 and alts well on their way there :)
Go and buy Zygor's Leveling Guides today.
One guide (either Alliance or Horde) is $40, and the full package with both the Alliance and the Horde leveling guides, the dailies guides and other bonuses is priced at $60, including the Cataclysm update.
Zygor Guides are 100% In-Game, you'll be blasting your way to the new level cap in now time :)

Be ready to powerlevel to level 85 when The Cataclysm comes out, and check out the Zygor's Leveling Guides today.
Are you ready for The Cataclysm on day one?
Zygor Guides, the best-selling World of Warcraft leveling guides for both Alliance and Horde, is getting ready for the new expansion.
The updated version 3 guides include everything about leveling from 80 to 85 and the new starter guides for the starting areas of the Goblins and the Worgen, The Lost Isles and Gilneas.
WTH is Zygor Guide?
In case you are not familiar with the Zygor Guide's, check this video out:
If you can't see the video embedded above, watch it on YouTube: Zygor Guide Demo. Also, watch this video, comparing the usual leveling guides to Zygor's...
If you can't see the video embedded above, watch it on YouTube: WoW Leveling Guide Comparison.
In case your wondering why one would pay anything for a leveling guide when there's free leveling guides available...
Ask yourself who will do a better job and have all the updates ready for the new expansion on time - Someone who slaves away when there's time or someone who is well-known for premium leveling guides?
If you want to level as fast as possible, you get a premium leveling guide (with a in-game addon). If you want to explore or for someone to create and update a free guide, you wait and have fun on your own, and that's cool if you like it that way :)
Personally, I like to level as fast as possible and not waste any time running around not knowing what to do - The videos and the numbers speak for themselves, Zygor's guides are top-notch, and I'm proudly linking to them with my affiliate links, which means that if you buy'em through my links, I'll get my cut for that sale, and I'll thank you for that if you do.
The Cataclysm 1-85 Leveling Guide
The new 1-85 Leveling Guides are on sale now, as the Zygor Guides Version 3 was announced a week before the new expansion.
Zygor has all the new talents covered as well, so you'll know what to pick when others are scratching their heads and reading forums while you're laughing with your main at level 85 and alts well on their way there :)
How to get the level Cataclysm leveling guides?
Go and buy Zygor's Leveling Guides today.
One guide (either Alliance or Horde) is $40, and the full package with both the Alliance and the Horde leveling guides, the dailies guides and other bonuses is priced at $60, including the Cataclysm update.
- That's cheaper than Dugi's guides ($97 for full package) , which has Cataclysm updates coming as well.
- iDemise's leveling guide would be the cheapest at $47, but it does not seem to have Cataclysm update coming, and both Zygor's and Dugi's guides have all the dailies, evens and other bonuses in'em anyway.
Zygor Guides are 100% In-Game, you'll be blasting your way to the new level cap in now time :)
Be ready to powerlevel to level 85 when The Cataclysm comes out, and check out the Zygor's Leveling Guides today.
Related articles
- World of Warcraft: Cataclysm To Launch Dec. 7th (games.slashdot.org)
- Immersion and lore in Cataclysm (wow.joystiq.com)
- 'World Of WarCraft: Cataclysm' Release Date Confirmed (multiplayerblog.mtv.com)
Sunday, August 16, 2009
How To Create a Perfect Character in Fallout 3
Posted by
Amazing People,
on
5:57 AM
Fallout 3 Perfect Character Guide
This is the TXT VERSION of this guide, created by me. Scroll down, go straight to the start or skip to the Table of Contents.
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The Fallout Perfect Character Guide
But now, on with the guide -- here's what this guide is all about...
- The purpose of this guide is a perfect character for Fallout 3 at level 20.
- "Powerplay" in this guide refers to creating the ultimate all-around character with maxed-out skills and fine-tuned S.P.E.C.I.A.L. stats.
- There's room for customization, so you will end up with *your* Fallout 3 Perfect Character.
- "Powerlevel as fast as possible" is not in the nature of Fallout 3. So for that, look for other games.
- How Much You Need To Increase Each Skill To Reach 100 on All Skills
- How To Maximize the Benefit of the skill books and bobbleheads
- The Optimal Starting Stats
Warning! If you choose to follow the recommendations in this guide, you will not have the most optimal character for leveling. However, you can do most things with ease while at it. This because, we want to have the best possible character in the end, not at level 7.
For those not familiar with Fallout 3 the game, check out the Vault Fallout Wiki for introduction:
"Fallout 3 is a post-apocalyptic computer and console action role-playing game developed and published by Bethesda Softworks as the third installment in the Fallout series and a sequel to Interplay's Fallout and Fallout 2. It was released on October 28 in North America, on October 31 in Europe and on December 4 in Japan. It is available on the PC, Xbox 360 and PlayStation 3.
The game takes place in the year 2277 on the East Coast of what used to be the United States of America, mostly in Washington, DC, Maryland and Virginia. The gameplay features include real-time combat and first or third person perspective, in contrast to the previous games, which were turn-based and isometric. "
If you do know the game and have played it:
Enjoy this Free Fallout 3 Perfect Character and Powerplay Guide, create *your* Perfect Character in Fallout 3, leave a comment and tell me and others how you liked it..
Quick Links (Jump Straight into the Guide)
The start of the guide
Table of Contents
Fallout 3 Perfect Character S.P.E.C.I.A.L. Stats
Perfect Beginner's Fallout 3 Character
Fallout 3 Perfect Character - Beginning Walkthrough
Read the full guide below...
Fallout 3 Perfect Character Guide
a.k.a. The Fallout 3 Powerplay Guide
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"Document Copyright (Zemalf) 2009"
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FALLOUT 3 POWERPLAY GUIDE: WRITTEN BY ZEMALF
Game: Fallout 3
System: XBOX360 (Also available for PS3 and PC)
Guide Written By: Zemalf
Feedback, questions, discussion? leave a comment
Version: 1.00
About this guide/FAQ
The info in this guide/FAQ is mostly from the other FAQs at gamefaqs. I don't take any credit for the most of the hints&tips, I simply started putting everything I found useful to one file, thus, this guide was born. So I tried to give the credit where it belongs. Also see CREDITS at the end I did however, do extensive calculations to find the amount of each skill must be raised to reach 100 for each skill, utilizing the available skill books and bobblehead, in addition to the optimum starting stats.
The purpose of this guide is "perfect" character at level 20. What you think is perfect may be very different from what I think so use your judgement on creating the character and playing. There's plenty of hints and tips for all levels of play, so you can get a lot out of this, even if you're not shooting for the Fallout 3 Perfect Character.
SPOILER WARNING. There are spoilers in this guide and the guide is definitely not for anyone who hasn't played Fallout 3 by themselves first. So go buy the game, enjoy it, and then if you feel like pushing your character and yourself to the limit, come back here.
T.O.C - Table of Contents
- [00] FAQ DETAILS
- [01] GAME CONTROLS (XBOX360)
- [02] FALLOUT 3 THE GAME - INTRODUCTION
- [03] THE FALLOUT 3 PERFECT CHARACTER
- [04] POWERPLAY STATS
- [05] POWERPLAY SKILLS
- [06] POWERPLAY PERKS
- [07] POWERPLAY QUESTS
- [08] POWERPLAY ITEMS
- [09] THINGS TO COLLECT
- [10] FALLOUT 3 PERFECT CHARACTER - BEGINNING WALKTHROUGH
- [96] FALLOUT 3 PERFECT CHARACTER CHECKLIST
- [97] Miscellaneous
- [98] Outro
- [99] Contributors and Credits
- For quick browsing, click the links above in the Table of Contents (and get back here with T.O.C. ^ links)
- NOTE: To search, hit Ctrl + F and type in what your looking for.
- If you have any submissions to the guide, please leave a comment
T.O.C. ^
[00] FAQ DETAILS
- This FAQ is for the XBOX360 version (similar to PS3 and PC)
- It is not allowed to publish the guide elsewhere, but please put a link up on your site if you like
- To share this guide, please link to the guide as guided below
- If you have any questions, leave a comment on the blog
- Use CTRL + F to search for something in the document
- This guide was created by: Zemalf (Zemalf's Haven)
This document Copyright 2009 (Zemalf). This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.
However, you can and you should link to this guide, and share it with your friends!
- Use this URL to link directly to the guide:
http://zemalf.blogspot.com/2009/08/how-to-create-perfect-character-in.html
- The most recent version of this FAQ can be found from:
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- Copy one of these to your website or blog to share the guide with your readers:
<a xxxxxhttp://zemalf.blogspot.com/2009/08/how-to-create-perfect-character-in.html" >How To Create a Perfect Character in Fallout 3</a>
<a xxxxxhttp://zemalf.blogspot.com/2009/08/how-to-create-perfect-character-in.html" >Fallout 3 Perfect Character Guide</a>- The links will look like this on your blog:
How To Create a Perfect Character in Fallout 3
Fallout 3 Perfect Character Guide
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Versions
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2009/08/16 Size: ~1262 lines (~48.5 KB)
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Version 1.0 ~ Guide Published
2009/05/25 Size: ~1262 lines (~48.5 KB)
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Version 0.2 ~ Content started to take shape
2009/02/13 Size: ~1100 lines (~44 KB)
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Version 0.1 ~ Initial version of the guide
2009/02/11
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T.O.C. ^
[01] GAME CONTROLS (XBOX360)
If you really need game controls listed in a guide, look for some other guide than this :) Or just read the game manual.
T.O.C. ^
[02] FALLOUT 3 THE GAME - INTRODUCTION
"War. War never changes."
If you're reading this and haven't played Fallout 3 yet, do so as soon as possible. Everything else will fade.
"Endless possibilities"
Wasteland is the big unknown. Explore it as you like. Feel it. Love it. This is but a guide to you, take the tips as recommendations, not what you must do to succeed. Making it on your own will give you more.
T.O.C. ^
[03] THE FALLOUT 3 PERFECT CHARACTER
[03.1] FOREWORD
The purpose of this guide is "perfect" character at level 20. As mentioned, what you consider Fallout perfect character, might be different from my views, but don't worry, there's plenty of room for customization and choices, so you'll end with your kind of Fallout 3 perfect character.
"Powerplay" in this guide refers to creating the ultimate all-around character with maxed-out skills and fine-tuned S.P.E.C.I.A.L. stats.
- NOTE: If you don't like collecting all the possible Bobbleheads and many Skill Books, just decide what skills you want to max, and raise them as you level For 100 at all skills, however, you need to collect a lot of Skill books.
"Powerlevel as fast as possible" is not in the nature of Fallout 3. So for that, look for other games.
If you choose to follow the recommendations in this guide, you will not have the most optimal character for leveling. However, you can do most things with ease while at it. This because, we want to have the best possible character in the end, not at level 7.
- NOTE: The best character for leveling would mean increasing certain key skills high at the beginning, leaving some skills lower in the end.
Here are some generic notes. Check the individual sections for details. And for even more detailed info on something spesific, read the other excellent guides out there.
S.P.E.C.I.A.L.
It is not possible to get all S.P.E.C.I.A.L. stats to maximum (10), but it is possible to get all the relevant ones to 10, with help from perks, items and stat increasing bobbleheads.
Detailed stat guide in [04] POWERPLAY STATS. I present three different builds
1) the "true powerplay" build
- [04.2] PERFECT S.P.E.C.I.A.L.
- The Fallout 3 Perfect Character Build
- This is the one you want for "perfect" stats in the end. Going with minimum Intelligence, and neglecting the most useless one, Charisma, we pump the others to max or close to it.
2) the FPS build (no VATS)
- [04.3] PERFECT S.P.E.C.I.A.L. FOR FPS-MODE ONLY
- If you want to play Fallout 3 as First-Person Shooter, this is for you, although I recommend to take the benefit of the VATS as it is very effective and fun.
3) great beginner build with high-INT
- [04.4] ALTERNATIVE HIGH-INT S.P.E.C.I.A.L.
- The Best Character for Fallout 3 Beginner!
- This is for someone looking for "easy-mode" build for fun gameplay without too much stress for finding a lot of Skill books and bobbleheads
- NOTE: If you don't care about maxed out character in the end, but want to enjoy the game while you level and quest, don't go into extremes like the recommendations in this guide. Like said, this is mostly guide for those who want the best possible character in the end.
SKILLS
There is no need to raise all the skills to 100, as there are plenty of items in the game that you can put on to help with non-combat tasks: bartering, speech, repairing, hacking and lockpicking.
If you don't like to carry couple extra items, increase those skills more if you like, but you will have less "extra" Skill Points, which you can distribute as you like like while at it
More about skills in [05] POWERPLAY SKILLS.
Also see the [03.2] Skill books section.
PERKS
For Perks, I list the most essential ones.
QUESTS
For Quests, I only list the ones with essential/excellent rewards, e.g. skill/stat increases, unique items, etc.
[03.2] Skill books
This is about getting *all* skills to 100, not just couple of them. and for that, you need Skill books, lots and lots of Skill books.
Important note! To reach 100 for every skill you're looking at collecting 7 + 13 Bobbleheads, and something between 180 and 320+ Skill books. This is not for everyone, as if you don't enjoy scavenging and looting, exploring your heart out and basically doing everything possible in the game, just don't. Do what you find fun, not what some stupid guide tells you to :)
If you are not ready to collect almost every skill book in the game, you cannot get all skills to 100, plain and simple.
With minimum INT (3), you must collect at least 260-300 Skill books to reach 100 in *all* the skills. If you want all skills at 100 in the end, with INT 9 you have to collect about 205 Skill books (~40 more if you want skill at 100 without any items).
The difference between INT 3 and INT 9 at start is 114 Skill points. So you can avoid collecting 57 out of ~320 Skill books by going with high INT. Doing so, you'll neglect the other stats, as shown in the next section.
The Educated perk at level 4 (which adds 48 more skill points ~ 24 Skill books) makes the minimum skill books to collect: 181 w/ INT 9 & 233 w/ INT 3
- NOTE: all calculations assume that +INT Bobblehead is collected as soon as the player exits Vault 101 and starts out, which typical player does not do
If you don't want to collect a lot of them, feel free to take tips from this guide and settle for having excellent character overall, but leaving some skills at lower levels (Barter and combat skills you don't use that much for example)
You can very easily get the most essential skills to 100, just ignoring the ones you don't use, as even with as low as Intelligence of 3, you get 265 Skill points, which is plenty to take couple of skills close to max and finish it strong with just a couple Skill books you happen to come across.
T.O.C. ^
[04] POWERPLAY STATS
[04.1] S.P.E.C.I.A.L. STATS IN GENERAL
Firstly, all S.P.E.C.I.A.L. stats increase the skills, but this is not very important as we can raise skills by other means, with the Skill points from Intelligence (and possibly Educated perk) and for the biggeet gains, Skill Books, the most essential part of maxing all the skills.
Secondly, certain level of stat/stats are needed for some perks.
Thirdly, most stats effect derived stats, like how much you can carry or how much action points you have for VATS action.
So, we balance the stats to max out the most important derived stats and to get the perks we want. Skills we get by other means.
[04.2] PERFECT S.P.E.C.I.A.L.
The stats for the Fallout 3 perfect character, starting stats, what stats you will end up with and what perks and items you need to achieve this..
STARTING STATS (Character creation):
- STR 8
- PER 6
- END 8
- CHR 1
- INT 3
- AGL 7
- LCK 7
END STATS
- STR 10
- PER 8-10
- END 10
- CHR 2
- INT 4
- AGL 8-10
- LCK 10
Intense Training +1 STR level 2, +1 END level 3 and +1 AGL level 5. +1 PER from Quest:Those! and all Bobbleheads + the relevant LCK items.
PER and AGL end values depends on using more than 3 Intense Trainings, in expense of other perks you don't necessary need if you don't use certain types of weaponry for example. Using 3 will result with PER 8 and AGL 9 (or the other way around if you add +1 PER instead of +1 AGL)
For Luck, end value of 10 requires to do the Big Town quest, save the town from the Super Mutants and get the Lucky 8 Ball as reward (+1 LCK) and wear Ranger Battle Armor (+1 LCK in addition to the other stats) or use Lucky Shades or other such LCK boosting items.
[04.3] PERFECT S.P.E.C.I.A.L. FOR FPS-MODE ONLY
This means always fighting in real time, and never ever using VATS.
I've understood that some players like to play the game this way, I don't, but here's the best possible values if you do :)
- NOTE :You will deal a lot more dmg using VATS because of added critical chance and dmg/accuracy boosting perks for VATS
- COMMENT As far as I know Agility doesn't effect attack/shooting speed outside VATS, but if it does, I'd advice against to use these values then.
STARTING STATS for NON-VATS (Character creation):
- STR 8
- PER 7
- END 8
- CHR 1
- INT 5
- AGL 5
- LCK 7
END STATS for NON-VATS
- STR 10
- PER 10
- END 10
- CHR 2
- INT 6
- AGL 6
- LCK 10
Intense Training +1 STR level 2, +1 END level 3 and +1 PER level 5. +1 PER from Quest:Those! and all Bobbleheads + the relevant LCK items.
- NOTE: The rest of the guide is not done with these values in mind, as you will have a lot more Skill Points to "waste" and
- the recommendations in the guide are made with the VATS route in mind.
[04.4] ALTERNATIVE HIGH-INT S.P.E.C.I.A.L.
This might be a good build for a beginner, with the high INT you don't have to collect skill books that much and still have great balanced character.
STARTING STATS (Character creation):
- STR 8
- PER 5
- END 7
- CHR 1
- INT 9
- AGL 5
- LCK 5
END STATS
- STR 10
- PER 7
- END 9
- CHR 2
- INT 10
- AGL 7
- LCK 8
Intense Training +1 STR level 2, +1 END level 3 and +1 PER level 5. +1 PER from Quest:Those! and all Bobbleheads + the relevant LCK items.
You'll end up at 7-10 in all but CHR with this build with Bobbleheads and items. If you insist on having higher charisma, you'll have to make a choice to have less health or less carry weight power or something. But you're on your own with that tweaking.
This INT build is just shown for reference in case someone wants to go with higher INT as it makes skill training easier. But this is guide is not for the easy route, as we want to max the relevant stats, so choose the earlier options if you want to push it to the max (again, it won't be easy, but you will have the most powerful stats in the end).
[04.5] RATIONALIZATION FOR THE CHOICES
Charisma (CHR) only effects certain skills (Speech and Barter), which we can max otherwise, and certain perks, which are not that great. If you insist on having higher CHR, go for 3-5. Even if you went to speak through challenges, you don't need more that 5. And most enemies in the wasteland don't waste time babbling anyway.
There is absolutely NO REASON to go over 5 with Charisma. If someone says otherwise, I don't know what they're thinking, as Charisma *only* effects a couple of speech/barter (more and less useless) perks and speech and barter skills directly.
Intelligence (INT) effects the amount of Skill Points per level and there are certain perks that we want, which require INT to be high enough. So we balance INT as low as possible, because we have other means to raise skills, but high enough to get the perks we really need (namely, Comprehension to get the full benefit from Skill Books).
INT *must* be at least 3 because comprehension perk requires INT 4 or higher (which we can get with the bobblehead from River City).
VERY IMPORTANT! When starting with INT of 3, you MUST RUN into River City right after you exit Vault 101 or reloaded/created new character
All-in-all, higher INT makes it easier to create powerful, versatile character, but that's about it. Every point added to INT at start nets you 19 Skill Points in total, one Skill Point per level, so think if you really need those extra points. INT 6 or 7 is plenty, even for beginning players. As you can always take Educated perk, worth of 3 INT at level 4 if you want.
However, if you don't want to stress about collecting skill books, but still want to have at least the key skills at high level, INT 7-9 is probably the best way to go + taking Educated perk at level 4 (= as soon as possible).
Strength (STR). How much you can carry and Melee damage. Carrying more is just convenient, so start at 8, max to 10 with Intense Training and Bobblehead from Lucas Simms' House in Megaton.
If you plan on using Power Armor in the end, you could in theory go with 6, as you'll get the last +2 you need from the armor itself (just remember to take bit more AGL to compensate the -2. Personally I just love Ranger Battle Armor too much to ever wear the Power Armor :)
If you set STR very low, like 1-5, you'll probably regret it if you like to scavenge/loot at all (which I assume you do, as that's a big part of fallout, at least for me). It will be a pain to travel and back and sell stuff all the time and only run around with one weapon and only loot ammo. Trust me, you want it at max, it's just that much more fun to be able to loot everything you want, not what you can carry.
Endurance (END). Your Health and Poison & Radiation Resistance. Max to get the most HP and resistances. On the other hand, if you play it safe and fight carefully, you can manage with less health. Resistances are not that important as they can be healed easily. Have at least 5-6 at start, 8 if you want to max it.
Perception (PER). Spotting enemies (how early you see those red marks in the compass). High Perception is great to spot enemies early, but 10 might be overkill. You don't want to go too low, as you'll end running into enemies and miss good opportunities to damage the foes before they dmg you. So take something between 5-7 at start.
Agility (AGL) = Actions Points (AP). More VATS action = more damage. If you blast mostly in FPS mode, AGL is almost irrelevant. Although, there are a lot of perks to benefit VATS action, but no perk to benefit only real-time action. So ignoring VATS totally is giving up on max damage. All-in-all, high agility is nice, but max is not needed as the benefit of just a couple more AP is questionable. Set to 5-7 at the start.
Luck (LCK). Every non-even point in Luck adds 1 Skill Point to all skills = 13 Skill Points. That's ~6.5 Skill Points per point in Luck. Every point in Luck also adds +1% Critical hit chance. Also one of the best perks, Better Criticals, needs 6 LCK.
More criticals means more damage, which is great, and those criticals do A LOT MORE damage if you take the Better Criticals perk, so I recommend maxing this with help from some items, so take something between 5-7 at start (under or over these values is just not good).
T.O.C. ^
[05] POWERPLAY SKILLS
Fallout 3 Perfect Character will have all skills at max in the end, here I'll show you how you get'em there..
[05.1] Total Skill Points Available
If you chose the stats recommended in [04.2], and make the run to River City at start for +1 INT Bobble head, you'll have 265 Skill Points in levels 2-20
The total Skill Points you have depends on:
- Intelligence at start
- How early you get +1 INT Bobblehead from River City
- whether or not you take the Educated Perk.
- whether of not you use Intense Training for +1 INT (DONT)
[05.2] Total Skill Points for Each Skill
To get all the skills to 100 in the end, the amount you need to train each skill depends on these factors:
- your S.P.E.C.I.A.L. stats -- including how you raise them with perks, items and bobbleheads
- skills you tag
- whether you utilize items to reach 100 (e.g. Vault Utility Suit)
- whether you choose Silent Running Perk
- whether you choose Cyborg Perk (you should)
- whether you buy the DLC Anchorage and gain the Covert Ops Perk
- whether you save Megaton or blow it up, as Science Theme for your House at Megaton or Suite in Tenpenny Tower have different book
- amount of skill books and bobbleheads you're willing to collect. this guide assumes you go for most, if not all.
- whether or not you WASTE perks for skill-point-only perks (DONT!)
- NOTE: Some are minor effects, but tuning it to the point, all matter.
[05.3] Extra Skill Points
Free Skill Points are extra points you can freely distribute without fear of finishing short of 100 in some other skill.
The amount of Extra Skill Points depends on the total amount of Skill points available and the total number you need to train each skill.
Any excess points are freely distributable to any skill, and you still have 100 in all skills in the end. Freely distributable points can be saved to the end and raise skills to decrease the need of items and skill books, or you can use them while leveling to essential skills to ease gameplay.
For example, raise lockpicking and/or science for access to locked computers and doors or some combat skill like small guns to give help you survive at lower levels.
Or, you can use the extra/free Skill points to make sure you have high enough a skill to take the perk you want at certain level. Here are the most relevant ones you want/might want to take...
[05.4] Skills needed for the perks
- Explosives 50+ before level 11 (Demolition Expert)
- Sneak 60+ before level 13 (Silent Running)
- Explosives 60+ before level 15 (Pyromaniac)
- Science 60+ before level 14 (Cyborg)
- Medicine 60+ before level 14 (Cyborg)
- Unarmed 70+ before level 18 (Paralyzing Palm)
- Sneak 80+ before level 20 (Ninja)
- Melee 80+ before level 20 (Ninja)
- This is not "recommended perks" list, but a list of needed skills for at least somewhat useful perks
- (although most of the skills in the list are what we most likely want in the end)
At minimum, you should definately go for the corresponding Bobblehead before the mentioned level. And use the extra Skill points to reach requirements before the level you want to take the perk. The other way is to go for enough skill books in the early levels to reach the level you want before it's the time to take the perk.
[05.4] Skill Point calculations
Calculating all the above "by hand" is not simple, but it's simple to do in spreadsheet, so that's what I did. I will only present the result values, as listing out formulas won't benefit this guide :)
Example set 1
(scroll down a bit, there might be some white space here)
| STAT | START | END |
| STR | 8 | 10 |
| PER | 6 | 8 |
| END | 8 | 10 |
| CHR | 1 | 2 |
| INT | 3 | 4 |
| AGL | 7 | 8 |
| LCK | 7 | 10 |
- using recommended starting stats above, from [04.2]
- TAG! Science, Repair and Medicine at start (because of low INT)
- running for +1 INT Bobblehead at level 2 (right at the beginning)
- taking Silent Running and Cyborg (because both are great)
- choosing Ant Sight for +1 PER from Quest: Those!
- choosing to disarm the bomb (good karma) and have house in Megaton
- using intense training 3 times (levels 2, 3 and 5) for +1 STR/END/AGL
- collecting all bobbleheads and skill books if needed
- using items to bump up repair, lockpick, science, barter and speech.
- using Ranger Battle Armor and Lucky 8 Ball for 2x +1 LCK
The items needed are:
- Button's Wig and Roving Barter Suit (Barter +10 total)
- Vault Utility Suit (+5 Lockpick, +5 Repair)
- Lesko's Lab Coat (+10 Science)
- Ranger Battle Armor (+1 LCK, +10 Small Guns)
- Lucky 8 Ball (+1 LCK)
- Button's Wig and Naughty Nightwear (Speech +20 total)
TOTAL Skill Points : 265
SKILLS TO TRAIN : 132
EXTRA Skill Points : 133
Amount of training needed for each skill:
(scroll down a bit, there might be some white space here)
| Barter | 21 |
| Big Guns | 13 |
| Energy Weapons | 7 |
| Explosives | 17 |
| Lockpick | 12 |
| Medicine | 10 |
| Melee Weapons | 13 |
| Repair | 5 |
| Science | 2 |
| Small Guns | 5 |
| Sneak | 5 |
| Speech | 9 |
| Unarmed | 13 |
putting more Skill Points to a skill than on the list, will go from the "extra Skill Points pool", which starts at 139 and you can keep track of.
Example set 2
Using the same set as above, but take all skills to 100 without using any items (even that some items you will most likely have on all the time, like +1 LCK from Lucky 8 Ball).
TOTAL Skill Points : 265
SKILLS TO TRAIN : 205
EXTRA Skill Points : 60
Amount of training needed for each skill:
(scroll down a bit, there might be some white space here)
| Barter | 32 |
| Big Guns | 14 |
| Energy Weapons | 8 |
| Explosives | 18 |
| Lockpick | 18 |
| Medicine | 11 |
| Melee Weapons | 14 |
| Repair | 11 |
| Science | 13 |
| Small Guns | 16 |
| Sneak | 6 |
| Speech | 30 |
| Unarmed | 14 |
putting more Skill Points to a skill than on the list, will go from the "extra Skill Points pool", which starts at 66 and you can keep track of.
T.O.C. ^
[06] POWERPLAY PERKS
Perks this guide concentrates on give benefits to combat or skills in a way that we cannot get by other means. Feel free to choose fun and dialogue centric perks if you like, but in the end the ones listed here are the best overall choices, mainly for combat as non-combat ones are not very good (Fallout 3 is quite a bit about combat after all).
All perks that raise *only* some skill should be avoided, as we get skills to max without these perks, so they are a waste. However, if a perk gives the skill increase in addition to the other, very beneficial boost, we of course take that in.
I don't list all the perks, as other guides/faqs and websites have done it so many times, I just list the relevant ones.
[06.1] LEVEL BY LEVEL LIST FOR THE LAZY
Perks for the Fallout 3 Perfect Character by Absolute Steve (with minor edits by me)
Level 2: Intense Training -> STR +1
Level 3: Intense Training -> END +1
Level 4: Comprehension (Now you can read Skill Books for +2 Points)
Level 5: Intense Training -> AGL +1
Level 6: Toughness
Level 7: Bloody Mess / Intense Training -> AGL or PER +1 **1*
Level 8: Strong Back / Int.Training -> AGL or PER +1 **2*
Level 9: Commando
Level 10: Finesse
Level 11: Demolition Expert / Int.Training -> AGL or PER +1 **3*
Level 12: Sniper
Level 13: Silent Running
Level 14: Cyborg
Level 15: Pyromaniac **4*
Level 16: Action Boy
Level 17: Better Criticals
Level 18: Paralyzing Palm
Level 19: [choice]
Level 20: Grim Reaper's Sprint
**1* 5% more damage from Bloody Mess is great, but if you get bored for the
bloody explosions, skip. If you love/tolerate'em, take :)
**2* If you feel Carry Weight from STR 10 is enough, skip Strong Back. Also
note that you can take Commando at level 8 if you want.
**3* Can take AGL/PER +1 here, it's just +20% dmg to explosives anyway.
**4* If you don't use firebased weapons (e.g. Flamer, Shiskebab), this is
useless. Go for something else instead.
[06.2] IN DETAIL EXPLANATIONS OF THE PERKS
[06.2.1] THE MOST IMPORTANT PERK
You must take this perk. I repeat, you must take this perk.
You will not have Fallout 3 Perfect Character if you don't take this. And even if you don't want to "perfect it", take this as any player will run into 6-7 skill books without even looking and that alone makes this perk worth it.
- Comprehension: 1 Rank
- Requirements: INT >= 4
- 2 Skill Point instead of 1 when reading a skill book
- If you don't want to take this, stop reading this guide!
- just kidding, but seriously, it is the most beneficial perk in the game. period.
- If you know you won't be running around finding skill books, maybe, just maybe you can consider not taking this (you will run into so many skill books even if you're not looking that this perk raises your skills more than any other)
[06.2.2] ESSENTIAL PERKS
These are the perks you need too for perfect character in Fallout 3.
- Intense Training: 10 Ranks
- Requirements: ---
- +1 to any STAT
- At least 3 should be used for STR, END and AGL.
- Possibly 4 & 5 to PER and AGL.
- Toughness
- Requirements: END >= 5
- +10 Damage Resistance
- Cyborg: 1 Rank
- Requirements: Science >= 60, Medicine >= 60
- Like Toughness, but with added benefits.
- +10 Damage Resistance (DR), Poison & Radiation Resistance
- +10 to Energy Weapons skill as a bonus!
- Better Criticals: 1 Rank
- Requirements: PER >= 6, LCK >= 6
- +50% damage of Critical Hits!
- Take this for insane damage, especially with Finesse + 10 LCK
- Finesse: 1 Rank
- Requirements: ---
- Critical Chance +5%.
- More criticals, more damage = sweet.
- Silent Running: 1 Rank
- Requirements: AGL 6+, Sneak 60+
- Running no longer factors into a successful sneak attempt
- Sneak in your Power Armor and Fat Man like a ninja!
- +10 Sneak skill to boot!
[06.2.3] VATS PERKS
If you don't ever use VATS, but go with more of a FPS route, you are missing a lot of damage and accuracy because of these perks. However, skip these if you always blast in real-time.
- Commando: 1 Rank
- Requirements: ---
- +25% VATS Accuracy for Rifles.
- Assault Rifle, Chinese Assault Rifle, Hunting Rifle, Sniper Rifle, Laser Rifle, Plasma Rifle, Railway Rifle.
- Sniper: 1 Rank
- Requirements: PER >= 6, AGL >= 6
- +25% VATS Accuracy for headshots
- Sneak attack to head is very lethal, with this, it's easier.
- Action Boy/ Action Girl: 1 Rank
- Requirements: AGL >= 6
- +25 VATS Action Points ~ additional shot in VATS
- Paralyzing Palm: 1 Rank
- Requirements: Unarmed 70+
- VATS palm strike that paralyzes foe for 30 secs.
- If you insist on holding on to you gun and refuse to switch to unarmed and back (which might take some time to get used to), skip this.
If you use pistols and such a lot (for some reason), take Gunslinger. If you don't use them all the time, don't. Commando & Rifles = better
- Gunslinger: 1 Rank
- Requirements: ---
- +25% VATS Accuracy for a Small Gun.
- .32 Pistol, Scoped .44 Magnum, (Silenced) 10mm Pistol, 10mm Submachine Gun, Chinese Pistol, Sawed-Off Shotgun, Dart Gun, Laser Pistol, Plasma Pistol, Alien Blaster, Mesmetron.
[06.2.4] PERKS TO CONSIDER
- Educated.
- +3 Skill Points / level, ~ 48 Skill Points in total
- By collecting the skill books, you don't need this
- For beginner/first game, this is highly recommended!
- If you don't feel like running around for books, must take!
- If you do take it, take this right away at level 4 (and take comprehension on level 5)
- Bloody Mess
- Requirements: ---
- +5% dmg with any weapon
- Sometimes blows up the target with blood and limbs all over +dmg is always great, so take it and see how you like it.
- Strong Back
- STR >= 5, END >= 5
- +50 Carry Weight
- More gear, more loot. Take this.
- Skip if you don't carry lot of gear, store things in your house and don't mind travel to sell more often.
- Demolition Expert: 3 Ranks
- Requirements: Explosives = 50+
- +20% dmg / rank for Grenades, Mines and Missiles.
- Good, do you use grenades and lay down mines all the time?
- Pyromaniac: 1 Rank
- Requirements: Explosives = 60+
- +50% fire-based weapon damage
- Flamer, Nuka-Grenade, Shiskebab, 'Firelance' Alien Blaster and Zhu-Rong v418 Chinese Pistol.
- If you don't use any of these, this is useless, but if you do melee with Shiskebab, this perk makes it the best weapon in game.
- Level 20. Ninja or Grim Reaper's Sprint.
- Ninja makes you melee/unarmed slaughter machine with uber-crits
- Grim Reaper's Sprint restores your AP on a VATS kill, so you can clear multiple enemies without any sweat.
- If you don't use VATS, take Ninja.
- If you only use Melee or Unarmed, take Ninja.
- If you don't Melee or Unarmed, take Grim Reaper's Sprint.
- If you use VATS, take Grim Reaper's Sprint.
[06.2.5] PERKS NOT TO TAKE, EVER.
There are many perks that you can take and try for run, but these should be avoided, as they don't provide anything we get anyway.
Some of the "look good on paper", but remember to consider hard it you really need these. Remember that it is your game, so you're in the control and can do whatever you want :)
- Daddy's Boy/Girl. +5 Science and +5 Medicine per rank
- Gun Nut. +5 Small Guns and +5 Repair per rank
- Little Leager. +5 Melee and +5 Explosives per rank.
- Thief. +5 Sneak and +5 Lockpick per rank
- Swift Learner. +10 EXP, no rush to level really
- Scrounger. More ammo from containers, not so great
- Size Matters. +15 Big Guns skill per rank.
- Scoundrel. +5 Speech and +5 Barter per rank.
- Fortune Finder. More Bottle Caps, sounds good, but isn't
- Here and Now. Instant level-up, no need
- Contract Killer/Lawbringer. 5 Caps for killing good/evil. So Bad.
- Master Trader, items 25% cheaper. Unnecessary
- Tag! +15 Skill at level 16! No good.
- Computer Whiz. Reload or re-try hack attempt instead.
- Infiltrator. Reload or re-try lockpick attempt instead.
- Explorer. Every Location pinpointed. Only take to save this level 20 to separate save file to load and look at map if you need.
T.O.C. ^
[07] POWERPLAY QUESTS
For detailed walkthrough of the quests, check the other guides from Fallout 3 at Gamefaqs.com or such.
[07.1] QUEST PERKS
Quest: Wasteland Survival Guide
- Tough: +6 Damage Resistance
- Do the optional requirements for all 9 parts
- Always choose END or STR option from answers on turn-in.
- Boost stats if needed with chems.
- >>> leads to Tough: +6 Damage Resistance
Other possibilities (avoid Smart or Sly):
Standard: +15 HP
Smart: +6 Medicine, +6 Science
Sly: +6 Sneak, +6 Speech
Snide: +3 Critical Chance
Quest: Those!
- Ant Might: 1 Rank
- 25% resistance to fire, +1 in STR.
-or-
- Ant Sight: 1 Rank
- 25% resistance to fire, +1 in PER
>>> If you choose to follow the stat recommendations on this guide, choose Ant Sight for +1 PER.
QUEST: The Replicated Man
- Wired Reflexes: 1 Rank
- Increases VATS accuracy by 10%
- To get both this, and the weapon. See Vault Fallout Wiki for info.
QUEST: Oasis
- Barkskin: 1 Rank
- Damage Resistance is increased by +10
- No longer has the +1 END as in early Fallout3 build, but Damage Resistance alone makes it worthwhile to this one.
[07.2] QUEST ITEMS
QUEST: The Replicated Man
- A3-21's Plasma Rifle
- To get both this, and the Perk. See Vault Fallout Wiki for info.
QUEST: Reilly's Rangers
- Ranger Battle Armor and/or Eugene the Minigun
- Choose Ranger Battle Armor,
- but do note that, if Brick happens to die during the retreat from the hotel, you can loot both Eugene and Ranger Battle Armor, and get one more of the two as quest reward.
T.O.C. ^
[08] POWERPLAY ITEMS
These don't weight too much, so can carry these around and switch when needed, e.g. selling stuff, repairing, hacking/lockpicking, etc.
[08.0] Utility Items Summary
- Button's Wig and Roving Barter Suit (Barter +10 total)
- Vault Utility Suit (+5 Lockpick, +5 Repair)
- Lesko's Lab Coat (+10 Science)
- Ranger Battle Armor (+1 LCK, +10 Small Guns)
- Lucky 8 Ball (+1 LCK)
- Button's Wig and Naughty Nightwear (Speech +20 total)
[08.1] Utility Items for +Skill boost when needed
Vault Utility Suit (you get it at childhood part)
+5 Repair and +5 Lockpick.
Vault Lab Uniform (you get it at childhood part)
+5 Science
>>> replace later by Lesko's Lab Coat +10 Science
Dirty Pre-War Businesswear (get from Burke by telling Sheriff about Burke, and killing Burke while at it. Good Karma route only)
+5 Speech
>>> replace later by Naughty Nightwear +10 Speech
>>> add Button's Wig later for +10 Speech more
Roving Trader Outfit +5 Barter
Roving Trader Hat +5 Barter
>>> Button's Wig replaces the hat as duplicate +5 Barter
Any Hat with +1 PER
e.g. Pre-War Baseball Cap, Stormchaser Hat, Pre-War Hat, etc
>>> Use when wandering in Wasteland to spot enemies sooner.
[08.2] Weapons
There are weapon listings in the other guides, and info about how to get the unique ones. So I'll just say what I use: Hunter Rifle for long range, Combat Shotgun for short. Combat Shotgun is my favorite, when enemies get near, they don't live very long, even at start with low small guns skill.
[08.3] Armor
At start, the Armored Vault 101 Jumpsuit is great (get it from Moira by wearing some Vault 101 gear, like the Vault 101 Security Armor, when you talk to her start)
Go with whatever armor you come across, mostly Raider or Talon Armor I'd guess. Probably no need to waste caps on anything at this point.
In the end, Ranger Battle Armor, no question about it. Sick DR/weight ratio, AP+5, LCK+1 and Small Guns +10 on top. Get it, love it. Save all Talon Combat Armors and Combat Armors from your journeys to keep it fixed.
T.O.C. ^
[09] THINGS TO COLLECT
Bobbleheads, Skill Books, Custom Weapon materials, Quest items, etc.
Store them at your House/Suite before you need them.
See [96] FALLOUT 3 PERFECT CHARACTER CHECKLIST.
T.O.C. ^
[10] FALLOUT 3 PERFECT CHARACTER - BEGINNING WALKTHROUGH
SPOILER WARNING! If you haven't played Fallout 3 yet, and want to experience it on your own, as I recommend, skip this section.
[10.1] FALLOUT 3 CHILDHOOD WALKTHROUGH
1) Go through childhood and collect everything you can - Absolute Steve's main FAQ or the Enhanced Fallout 3 Guide is great for this
2) Never ever delete the save file created automatically when you exit, you can always reload it, edit everything and still have all the stuff you collected. And you don't have to go though childhood again.
3) Extra: Check that the time is around 6-8am before you click the door. Wait if needed - this way you'll have daylight at start without waiting on every new start (easier to see where you're going if nothing else).
[10.2] OUT OF THE VAULT, THE FIRST STEPS TOWARDS FALLOUT 3 PERFECT CHARACTER
1) Run to Springvale (to the left road from Vault 101), loot the mailboxes to the left, especially the second mailbox, and lockpick the safe in the ruin where the 2nd mailbox is.
2) Run to Megaton (there might be caravan trader outside, sell unneeded stuff and buy something if you like)
3) Enter Megaton
4) Talk with Sheriff, but don't talk about the bomb yet. Exit dialoque.
5) Put on your 101 Vault Suit for +2 Speech, SAVE to a new save file
6) Talk to Sheriff about the Bomb, pump up the price with speech
RELOAD until succesful (this might take a while with our low speech)
7) SAVE to a new save-file (this is your start point with this char)
8) EXIT (you'll reload this autosave if run to River City goes bad)
9) RUN to River City (You got the location from Sheriff)
[10.3] THE RIVER CITY RUN - FALLOUT 3 PERFECT CHARACTER
You want to run to River City and avoid all fights / take minimal dmg.
We're going for the +1 INT Bobblehead while still at level 2.
- Equip any +1 PER hat/item you have
- You should have the baseball cap if nothing else
- Run more and less directly to South from Megaton (set marker)
- Stay out of buildings mostly, but feel free to try and get some locations pinned while running (the little green triangles)
- While running, if you see "reds", hit crouch, stop and/or try to sneak bit to the side, we want to avoid battles or at least getting hit too much.
- Make a "temporary run save file", and save after a bit if still safe
- When you reach the border of game area (or close to it),
- Run east, while staying mostly to south.
If you want to look at a map, like this Fallout 3 Map: For relatively safe route, you can pick up locations like Nuka-Cola Plant and Arlington Library. Flooded Metro has enemies, so go around that from South.
- When you reach the water, swim to River City (don't mind the rad, we can clear it for free with Wasteland Survival Guide quest when back at Megaton)
- When you reach River City, make a NEW save file again.
- Go to the Science Lab (enter the door on left after bridge, take the door on left when in the stairwell, run to the end of the corridor / follow the signs to Science Lab.
- Get the INT+1 Bobblehead on the table.
- Don't talk to Dr.Li too much about Dad, as that will skip parts of the main quest (unless you want to for some reason)
- If the run goes bad, reload and avoid the bad areas.
Now that you have the +1 INT Bobblehead, you can do whatever you want. It's probably an good idea to go back to Megaton thou. But you can do some stuff in River City, like start The Replicated Man quest or such. When done, fast travel to Megaton. SAVE.
[10.4] MEGATON
Do these things in Megaton:
- Start Wasteland Survival Guide (WSG) quest, do the radiation part (and get cleaned of the rad from swim to River City while at it)
- Get the STR+1 Bobblehead from Sheriff's house (it's open at times)
- Talk to Walter about pipe leaks, fix'em, talk to Walter again
- Talk to Ghoul in the saloon (Speech challenge)
- Talk to Mr.Burke about the Bomb, get info about Lee's chem stash.
- If going for good karma, tell Sheriff about Mr.Burke, and then either save Sheriff when things go bad,
- or let the Sheriff take it, for a nice early weapon.. but not that great, so save the man :)
- Either way kill Burke while at it (Sneak Attack VATS headshot is good and fast if you want to save the Sheriff)
- Loot Burke for +5 speech suit and other stuff
- Get the chem stash key from Lee, speech challenge and help him.
- Go get the chems
- Repair bomb (boost explosives to 25 with Mentats if needed) for your own House and nice 500 caps.
- If Sheriff is dead, his son will give you the reward.
- Talk to Moriarty
- get info about Silver, go collect (Speech challenge for 400 caps)
- hack into Moriarty's computer (pump Science with Vault Lab Uniform and chems if needed. Get info about Dad.
You'll have plenty of caps from the quests alone, so this is a good way to start. Not that you'll run out of caps anyway, but in case you don't want to loot stuff and sell, these early caps will come in handy buying ammo or stimpacks for example.
If you like, go and run a bit Southwest of Tenpenny Tower to "Lucky's" and get Lucky Shades for +1 LCK from mannequin inside.
Now go do whatever you want, continue with the WSG, do the Blood Ties, continue the Main Quest and go after your Dad or whatever. Just remember to follow the Fallout 3 Perfect Character guidelines on perks, items and stat increases and you'll end up good..
Getting Dogmeat!
When you do the Minefield part of the WSG quest, go and get Dogmeat from Scrapyard. As the Scrapyard is right next to Minefield (just need to run couple of steps to South), this is the best time to get the dog.
You'll find some raiders getting whooped by a dog there, be nice to the doggie and it'll will follow you forever, or you can send him to Vault 101
and get it back at any point if you want.
Dogmeat eats Super Mutants and everything else for breakfast and will help you a lot. If nothing else, make it fetch you things from locked containers.
[10.5] EXPLORE, MAIN STORY, ETC.
Even that this is a guide for the Fallout 3 Perfect Character, Fallout is about exploring and freedom, so go your way, enjoy the game, play your own Fallout 3 Perfect Game..
You are "on your own" now, go do whatever you please. Have fun in with the Main Story, explore the Wasteland, gather all kinds of items and equipment, etc. Fallout 3 is a great game, so you should enjoy it like you want. Don't forget to take a look at the downloadable contect if you run out of things to do. Just remember to keep a separate save files, so you can start again without doing all things again if you don't want to.
T.O.C. ^
[96] FALLOUT 3 PERFECT CHARACTER CHECKLIST
BOBBLEHEADS
[ ] Strength (Megaton - Lucas Simms' House)
[ ] Perception (Republic of Dave - Museum of Dave)
[ ] Endurance (Deathclaw Sanctuary)
[ ] Charisma (Vault 108 - Cloning Lab)
[ ] Intelligence (Rivet City - Science Lab)
[ ] Agility (Greener Pastures Disposal Site - Office)
[ ] Luck (Arlington House)
[ ] Barter (Evergreen Mills - Market Bazaar)
[ ] Big Guns (Fort Constantine - CO Quarters)
[ ] Energy Weapons (Raven Rock - Sector 2)
[ ] Explosives (WKML Broadcast Station - Sealed Cistern)
[ ] Lockpick (Bethesda Ruins - Bethesda Offices East)
[ ] Medicine (Vault 101 - Living Quarters)
[ ] Melee Weapons (Dunwich Building - Virulent Underchamber)
[ ] Repair (Arefu - Evan King's House)
[ ] Science (Vault 106 - Living Quarters)
[ ] Small Guns (National Guard Depot - National Guard Armory)
[ ] Sneak (Yao Guai Tunnels - Yao Guai De)
[ ] Speech (Paradise Falls - Eulogy's Pad)
[ ] Unarmed (Rockopolis)
LEVELUPS
[ ] Level 2: Intense Training -> STR +1
[ ] Level 3: Intense Training -> END +1
[ ] Level 4: Comprehension (Now you can read Skill Books for +2 Points)
[ ] Level 5: Intense Training -> AGL +1
[ ] Level 6: Toughness
[ ] Level 7: Bloody Mess / Intense Training -> AGL or PER +1
[ ] Level 8: Strong Back / Int.Training -> AGL or PER +1
[ ] Level 9: Commando
[ ] Level 10: Finesse
[ ] Level 11: Demolition Expert / Int.Training -> AGL or PER +1
[ ] Level 12: Sniper
[ ] Level 13: Silent Running
[ ] Level 14: Cyborg
[ ] Level 15: Pyromaniac **4*
[ ] Level 16: Action Boy
[ ] Level 17: Better Criticals
[ ] Level 18: Paralyzing Palm
[ ] Level 19: [choice]
[ ] Level 20: Grim Reaper's Sprint
PERK PRE-REQUISITES
[ ] Explosives 50+ before level 11 (Demolition Expert)
[ ] Sneak 60+ before level 13
[ ] Explosives 60+ before level 15 (Pyromaniac)
[ ] Science 60+ before level 14 (Cyborg)
[ ] Medicine 60+ before level 14 (Cyborg)
[ ] Unarmed 70+ before level 18 (Paralyzing Palm)
[ ] Sneak 80+ before level 20 (Ninja)
[ ] Melee 80+ before level 20 (Ninja)
COLLECT AND SAVE/ (To sell for Freeform Quests)
[ ] Scrap Metal
[ ] Pre-War Books
[ ] Fire And Nectar
[ ] Sugar Bombs
SAVE FOR LATER (Custom Weapons)
[ ] Lunchbox
[ ] Cherry Bomb
[ ] Sensor Module
[ ] Paint Gun
[ ] Toy Car
[ ] Surgical Tubing
[ ] Radscorpion Poison Gland
[ ] Wonderglue
[ ] Leather Belt
[ ] Medical Brace
[ ] Deathclaw Hand
[ ] Fission Battery
[ ] Pressure Cooker
[ ] Steam Gauge Assembly
T.O.C. ^
[97] MISCELLANEOUS
THE OFFICIAL FALLOUT SITE
Other Fallout 3 FAQ's (at GameFAQ's)
Other Fallout 3 Fan Websites
The Vault Fallout Wiki
T.O.C. ^
[98] OUTRO
The end of my FAQ
If you enjoyed the guide, please leave a comment and share this guide with your friends by linking to this guide or using the buttons below to bookmark and share the guide in Facebook, Twitter, Digg, etc.
For any Contributions, Compliments, Complaints, Thanks, please leave a comment
If you think level 20 is not enough, buy the Broken Steel downloadable content (or the GOTY edition of the game) and go for the 30!
For more advice, tips, maps and walkthroughs for this wonderful game, I recommend the Fallout 3 Game of the Year Edition: Prima Official Game Guide
The Game of the Year (GOTY) Edition of the guide includes the information not only about the original Fallout 3 game, but also about the 5 add-on games that can come with the Fallout 3: Game of The Year Edition or can be downloaded separately.
Those links above (the guide and the game) are affiliate links to Amazon.com so I'll get a small commission from Amazon if you decide to buy'em. You can always find them gaming stores near you or in other online stores as well, if you don't feel like buying it from Amazon or through that link of mine. I haven't bought the Prima Guide myself, as I like to explore things on my own and then write a guide like this to help others out, but if you want a cool book to your shelf and all the information about the game you need and then some, the guide is definitely for you.
T.O.C. ^
[99] CONTRIBUTORS AND CREDITS
+++ The Vault Fallout Wiki
+++ gamefaqs.com
+++ Absolute Steve for great guides and FAQs
+ CrionLord for the Skill Book Guide
+ everyone else in the gamefaqs community
+++ Bethesda Softworks for the greatest game and for resurrecting Fallout back into glory!
+++ Fallout 4 ... pretty please (UPDATE: It's not named "4", but it's
Document Copyright Zemalf
Fallout 3 Powerplay Guide Copyright (C) 2009-2010
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